Lack of time always. But I could develop Chrono Sword in really short time with my powerful own tools. So I want to introduce my tools.
Chrono Sword has three prime own tools that named by members' cats - Lollo, Naru, Tofu.
Lollo is an character animation tool to projects 3D animation data created in Unity's animation window into 2D rigged sprite. It also make the smooth animations into 12 frame cut animations in 8 directions. Without Lollo, I could not render Chrono Sword's beautiful pixel art with full of animations in isometric world.
Naru is a character pattern tool. The unique point of it is that it works in Unity's animator window. It has much higher productivity than inspector window or own window. And it works like Scratch so that I can create and edit actions and interactions with it visually.
Tofu is an integrated level design tool. It supports editing levels and events in Unity's scene window so that I can do everything in one place with it visually. It also supports multiple floors and let the world switches between the past and the present.